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i originally omitted these (optional, per POSIX) interfaces because i
considered them backwards implementation details. however, someone
later brought to my attention a fairly legitimate use case: allocating
thread stacks in memory that's setup for sharing and/or fast transfer
between CPU and GPU so that the thread can move data to a GPU directly
from automatic-storage buffers without having to go through additional
buffer copies.
perhaps there are other situations in which these interfaces are
useful too.
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