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/* s_cosf.c -- float version of s_cos.c.
* Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com.
*/
/*
* ====================================================
* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
*
* Developed at SunPro, a Sun Microsystems, Inc. business.
* Permission to use, copy, modify, and distribute this
* software is freely granted, provided that this notice
* is preserved.
* ====================================================
*/
#include <math.h>
#include "math_private.h"
static const float one=1.0;
float
cosf(float x)
{
float y[2],z=0.0;
int32_t n,ix;
GET_FLOAT_WORD(ix,x);
/* |x| ~< pi/4 */
ix &= 0x7fffffff;
if(ix <= 0x3f490fd8) return __kernel_cosf(x,z);
/* cos(Inf or NaN) is NaN */
else if (ix>=0x7f800000) return x-x;
/* argument reduction needed */
else {
n = __ieee754_rem_pio2f(x,y);
switch(n&3) {
case 0: return __kernel_cosf(y[0],y[1]);
case 1: return -__kernel_sinf(y[0],y[1],1);
case 2: return -__kernel_cosf(y[0],y[1]);
default:
return __kernel_sinf(y[0],y[1],1);
}
}
}
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